CD Projekt Red co-founder Michał Kiciński acquires GOG from CD Projekt in $22m deal

The DRM-free platform goes independent but keeps its promise to host future Witcher and Cyberpunk games.

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(Image via GOG)
TL;DR
  • Michał Kiciński bought GOG from CD PROJEKT for PLN 90.7 million in a deal that makes the DRM-free platform independent.
  • GOG signed a distribution agreement with CD PROJEKT to keep current Witcher and Cyberpunk games on the platform and release future titles there.
  • The platform keeps its DRM-free model and offline installers while planning expanded game preservation work in 2026–2027.
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Michał Kiciński has bought GOG from CD PROJEKT. The co-founder of both companies acquired 100% of shares in GOG sp. z o.o. for PLN 90.7 million, roughly $22m to $25m USD depending on exchange rates.

The deal marks the end of GOG’s time as part of the CD PROJEKT Group. GOG will now operate independently with its own strategic direction.

CD PROJEKT and GOG signed a distribution agreement as part of the transaction. The deal ensures current and future CD PROJEKT RED titles stay on the platform. That includes games from The Witcher and Cyberpunk franchises plus whatever comes next.

Kiciński financed the purchase through committed funding secured at closing. He didn’t sell any of his CD PROJEKT shares to make it happen.

GOG’s core promises remain intact. The platform stays DRM-free. Users keep their existing libraries. Offline installers continue to be available. The optional GOG GALAXY client is still optional.

The GOG Patron program and donations to the Preservation Program stay with GOG under the new ownership. The platform plans to expand its game preservation work in 2026 and 2027 with what it calls “more ambitious rescue missions.”

CD PROJEKT joint CEO Michał Nowakowski framed the move as letting the company focus on its “ambitious development roadmap” for franchise expansion. GOG goes to “very good hands” while CD PROJEKT doubles down on game development.

GOG Managing Director Maciej Gołębiewski emphasized the platform’s focus on keeping classic games playable and helping titles find audiences over time rather than through aggressive monetization.

From Good Old Games to independent operator

GOG launched as Good Old Games and built its reputation on selling classic PC titles without DRM. The platform handles compatibility work to make old games run on modern systems. It packages fixes and patches that many other storefronts skip.

The split lets CD PROJEKT sharpen its focus as a publicly traded game developer. GOG can pursue its preservation niche without pressure to match the aggressive monetization tactics of Steam or Epic.

Kiciński pointed to GOG’s founding vision in his statement. Once you buy a game on GOG, it “truly belongs to you—forever.” That positioning sets it apart from most digital storefronts where purchases feel more like long-term rentals.

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