The lead developer of Dispatch told fans the team will “think” about a potential season two once the current season concludes. There’s no greenlight yet and the studio isn’t rushing into a sequel just because the first season landed well.
AdHoc Studio has already announced its next narrative project takes place in Critical Role‘s Exandria universe. That means any Dispatch season two would be years away from even entering production.
The cautious stance makes sense given the studio’s pedigree. AdHoc was founded by former Telltale Games leads who watched their old company collapse under the weight of too many simultaneous projects. The team seems determined not to repeat those mistakes.
Dispatch launched as a four-episode narrative adventure with a superhero workplace setting. Players balance dispatch management with dialogue choices and relationship building. The game stands out for its high-end animation and TV-style weekly release schedule.
That release model differs sharply from old-school episodic games. AdHoc completed all four episodes before launch and dropped them on a predictable weekly cadence. No surprise delays. No gaps that killed momentum.
The developer’s hesitation about season two also reflects the nightmare of branching narratives. Player choices create divergent story paths that explode production costs. Most episodic games eventually collapse those branches to stay viable.
A second season would force hard decisions about continuity. The studio could either carry over the same cast and manage complex branching or reset with a new city and characters in the same universe. Neither option is cheap or easy.
What comes next for AdHoc
The Exandria project will feature an original cast rather than directly adapting Critical Role‘s main campaigns. That game is the studio’s near-term focus and likely shipping priority.
Dispatch‘s success has given AdHoc breathing room to be selective. The game drew strong word-of-mouth for its animation quality and tight storytelling. Fans praised the weekly format for creating appointment viewing vibes without the old Telltale-era uncertainty.

