EA lays off employees across Battlefield Studios after Battlefield 6 launched with record-breaking sales

Nothing says thank you for a successful launch quite like a round of job cuts.

Soldiers running amid urban explosion and debris
(Image via EA)
TL;DR
  • EA laid off an unspecified number of employees across all Battlefield Studios teams after Battlefield 6's launch.
  • The game reportedly sold well initially but allegedly saw significant player drop-off in following months.
  • Post-launch downsizing is common in AAA development as studios shrink from production teams to live service maintenance crews.
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Electronic Arts has conducted layoffs affecting staff across all studios working under its Battlefield Studios umbrella, according to IGN. The cuts come shortly after Battlefield 6 launched to what EA characterized as record-breaking performance.

The exact number of employees affected remains unclear. EA hasn’t specified which teams were hit hardest or which roles were eliminated. The layoffs reportedly touched all studios operating under the Battlefield Studios banner.

Battlefield Studios represents EA’s multi-studio approach to the franchise. Instead of having one lead developer handle everything, EA pools resources from multiple teams including DICE, Ripple Effect, and Criterion. Criterion was officially rebranded as “Criterion – A Battlefield Studio” in August, raising questions about the future of Need for Speed development if significant cuts hit that team.

Post-launch downsizing has become standard practice in AAA game development. Studios typically scale up dramatically during production for content creation, QA testing, localization, and certification. Once a game ships and transitions to live service maintenance, publishers often need fewer hands on deck.

The timing still has people talking. Battlefield 6 reportedly sold around 20 million copies according to industry analytics, though exact sales figures haven’t been officially disclosed by EA. Despite strong launch numbers, the game allegedly saw steep player drop-off in the months following release.

Modern AAA shooters don’t live or die on launch sales alone. Publishers bank on sustained engagement through battle passes, seasonal content, and cosmetic sales. If player retention falls short of internal targets, even a successful launch won’t prevent budget cuts.

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