Final Fantasy VII Remake Part 3 director says gameplay is almost complete and in polish phase

The third game will deliver a different experience from the open world approach of Rebirth.

Blond warrior with large sword in armor
(Image via Square Enix)
TL;DR
  • Director Naoki Hamaguchi is confident Final Fantasy VII Remake Part 3 gameplay is approaching polish and QA phases.
  • Part 3 will feature new gameplay experiences and scale rather than copying Rebirth's open-world approach.
  • The game has no announced title or release date yet despite being well into development.
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Final Fantasy VII Remake Part 3 has reached a major development milestone. Director Naoki Hamaguchi revealed in a recently translated interview that the game’s core gameplay is “almost complete” and the team has moved into the refining and polishing phase.

The interview was conducted in October but only recently translated and shared publicly. Hamaguchi’s comments suggest the third and final entry in the remake trilogy is well into production despite having no announced title or release window.

Epic battle scene with fantasy warriors in rain
(Image via Square Enix)

Hamaguchi emphasized that the development team never intended for all three games to feel the same. In a sharp departure from the classic Final Fantasy 7, the remake expanded the original’s socpe significantly.

The first game defined what a modern Final Fantasy VII remake would be. It reimagined Midgar as a full-length experience with hybrid real-time combat and a linear structure. Rebirth expanded into open-world territory with large explorable regions and numerous side activities spread across multiple continents.

Once again, Part 3 will take a different approach. Hamaguchi stated the team is focused on “new gameplay experiences and scale” for the finale. This suggests the third game won’t simply copy Rebirth‘s open-world formula but will evolve into something distinct once again.

The production benefits from established pipelines, with all three games using Unreal Engine 4 with shared assets, combat systems, and tooling. This technical foundation allowed Rebirth to release just two years after its announcement in 2022. Part 3 is following a similar accelerated timeline.

What Part 3 needs to deliver

The third game faces unique narrative challenges. It must adapt the latter half of the original 1997 story while resolving the remake trilogy’s new meta-narrative elements involving fate, timelines, and character awareness. This includes wrapping up storylines introduced around the Whispers and the trilogy’s reinterpretation of classic events.

Hamaguchi has not finalized the game’s title yet. This makes a reveal at upcoming events like The Game Awards unlikely, though the team is clearly deep into production based on the director’s comments about polish work.

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