Forsen misses Cho’Gath ability on stunned enemy during League of Legends scrim

The immobilized target somehow survived the ground-targeted knockup.

Streamer playing League of Legends near dragon pit
(Image via Forsen on Twitch)
TL;DR
  • Forsen missed Cho'Gath's Rupture ability on a stunned Nautilus during a League of Legends scrim.
  • The whiffed knockup on an immobilized target led to his team losing the fight.
  • The clip gained attention due to the mechanical simplicity of hitting a crowd-controlled enemy with a ground-targeted ability.
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A clip from Forsen’s stream captured the moment he whiffed a crucial Cho’Gath ability during a League of Legends scrim. The Swedish streamer missed his Rupture (Q) on an enemy Nautilus who was already stunned and immobilized.

The ability completely missed its target despite the champion being unable to move. Cho’Gath’s Q is a ground-targeted circular knockup with a short delay before it erupts. Landing it on a crowd-controlled enemy is considered one of the most basic executions in League.

The miss had immediate consequences. Without the follow-up knockup extending the crowd control chain, the enemy team survived long enough to turn the fight. The Nautilus recovered and used his ultimate on an allied Lucian, helping collapse what should have been a winning skirmish for Forsen’s side.

In League of Legends, chaining crowd control abilities on immobilized targets is fundamental teamfight coordination. When a key spell like Cho’Gath’s area knockup misses a stationary target, it often decides the outcome of the entire engagement.

The NLC context

The game appears to be connected to Forsen’s involvement with his NLC team. The Northern League of Legends Championship is a Tier 2 European regional league within Riot’s competitive ecosystem. League streamer Druttut has been mentioned in connection with the team.

Scrims are practice matches where teams test strategies and coordination before official competition. While less formal than tournament games, they still follow organized play structures with set roles and team communication. Mechanical mistakes in this environment matter more than casual queue misplays.

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