G2 Hel League of Legends player Caltys has spoken out about sexism in esports. During a recent interview, she used the controversy surrounding FlyQuest top laner Bwipo as an example of a much larger problem.
Her message was clear. This isn’t about Bwipo specifically. It’s about recurring patterns that show how women are treated across competitive gaming.
“What we see are only the tip of the iceberg,” Caltys said. She explained that public scandals get attention, but most of the mistreatment happens behind closed doors.
The Bwipo incident flared up in late 2025 when the player made public comments about women in professional play that drew widespread pushback. He later apologized and FlyQuest announced he would undergo additional training.
But Caltys’ point extends far beyond one player’s comments. She’s highlighting systemic barriers that affect women at every stage of competitive gaming.
The problems start early. Women face harassment in ranked play and casual games that pushes many out before they even consider going pro. Those who persist find fewer opportunities at the tryout stage.
Team environments create additional friction. Some organizations have cited concerns about mixed-gender team houses as reasons not to sign female players. The logistics and costs of separate accommodations become barriers to entry.
Overwatch player Geguri faced exactly this issue. Multiple teams turned her down despite her skill because they had gaming houses where male players weren’t comfortable sharing space. Organizations didn’t want to spend money housing her separately.
Access to practice environments and scrim opportunities also remains limited. While high-level solo queue performance can open doors, the path from ladder rank to team tryout isn’t equally available to everyone.
Valorant’s Game Changers circuit offers one model for addressing these gaps. Riot Games created a structured competitive ecosystem specifically for women and marginalized genders. It provides stable tournaments, salaried positions, and clear pathways to development.
League of Legends has no equivalent system at that scale. G2 fields both G2 Hel in LoL and G2 Gozen in Valorant’s Game Changers circuit. The infrastructure difference between the two titles is stark.
The missing infrastructure
Caltys emphasized that the biggest problem isn’t just individual incidents of sexism. It’s the missing support systems to get women into teams and competitive environments in the first place.
Without dedicated circuits and clear development pathways, aspiring female pros face an uphill battle. They’re competing for spots in an ecosystem built without them in mind. Each barrier compounds the next, creating a pipeline problem that starts long before the professional level.
Her comments refocus attention on structural solutions rather than individual controversies. Public scandals come and go. The underlying conditions remain.

