Veteran game developer Shutaro Iida has died following battle with pancreatic cancer

His technical work shaped Metal Gear Solid V's adaptive AI and defined multiple Castlevania classics.

(Image via CurryHermit on X, Konami)
TL;DR
  • Shutaro Iida served as chief programmer on multiple Castlevania games and lead programmer on Metal Gear Solid V.
  • He directed Bloodstained: Ritual of the Night and created the adaptive enemy AI system that made MGSV's stealth gameplay dynamic.
  • His death follows a battle with pancreatic cancer.
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Shutaro Iida, a veteran game developer whose programming work spanned some of gaming’s most beloved franchises, has died following pancreatic cancer. His career included director duties on Bloodstained: Ritual of the Night and lead programming roles on Metal Gear Solid V and multiple Castlevania titles.

Iida’s credits span three decades of game development, though much of his work kept him behind the scenes. He served as chief programmer on the Nintendo DS-era Castlevania games and Castlevania: Aria of Sorrow for Game Boy Advance. At Konami, he held lead game programmer and lead enemy/NPC programmer positions on Metal Gear Solid V: The Phantom Pain. His director credit on Bloodstained: Ritual of the Night marked a shift to a more visible leadership role.

These technical positions carry significant weight in game development. Chief programmers and lead programmers oversee core gameplay systems, enemy behavior, performance optimization, and the integration of design and art assets. They solve the mechanical puzzles that make games feel responsive and enemies behave intelligently. Their work is often invisible to players but fundamental to how games actually function.

Metal Gear Solid V‘s enemy AI stands as one of Iida’s most recognized contributions. The game featured adaptive countermeasures where enemy soldiers would adjust their tactics based on player behavior. Favor headshots and guards start wearing helmets. Sneak around at night and they deploy searchlights. Use specific routes and they plant mines along your path. This reactive system created a stealth sandbox that felt genuinely dynamic rather than scripted.

The metroidvania master

The GBA and DS Castlevania games represent a high point for 2D action-adventure design. Aria of Sorrow and the DS titles that followed are praised for tight combat feel, responsive enemy behavior, and stable performance on limited handheld hardware. These achievements trace directly back to strong technical direction and programming execution.

Bloodstained: Ritual of the Night brought Iida into a director role for the 2019 spiritual successor to Castlevania: Symphony of the Night. The project reunited veterans from the Castlevania era to create a modern take on the Metroidvania formula. While producer Koji Igarashi received most public attention for Bloodstained, Iida’s director credit reflected his role shepherding the game’s development.

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