Microsoft and Playground Games pulled back the curtain on the upcoming Fable reboot during Xbox Developer Direct 2026. The presentation mixed developer commentary with in-engine gameplay footage, showing how the studio is modernizing the classic fantasy RPG series.
The biggest technical claim was NPC simulation. Playground Games says the game features over 1,000 unique NPCs with daily routines that players can follow around Albion. NPCs react to the player’s presence with contextual dialogue as they pass by, creating a living world that responds to your reputation.
That reputation system has been overhauled from the original trilogy’s binary good-versus-evil setup. The new Fable uses a tag-based system where NPCs respond to who you are rather than just moral alignment. Your wealth, actions, and social standing all factor into how townsfolk treat you.
Property ownership returns with expanded agency. Players can buy homes and businesses for passive income, but the gameplay reveal showed you can also evict tenants and manage who lives in your properties. One demo moment showed a beggar who had been evicted by the player, highlighting the cause-and-effect nature of the system.
Character customization is in, though the extent isn’t fully clear. Players can select heads, hairstyles, tattoos, and scars for their hero. The presentation didn’t dive into whether this means full facial sculpting or preset options.
Combat footage showed melee and ranged options including bows and crossbows. Players can aim for specific body parts like legs to stumble enemies. The game includes some form of active blocking or defense mechanic. Classic Fable humor was on display with chicken-kicking gags and encounters with bandits and gremlins.
Richard Ayoade appears as a character in the game through performance capture. His recognizable presence adds to the British comedic tone that defined the original series.
Playground Games is building Fable on ForzaTech, the engine behind the Forza Horizon series. This marks a major genre shift for the studio known primarily for open-world racing games.
The game launches in Fall 2026 with no specific date announced yet. Microsoft confirmed day-one availability on PlayStation alongside Xbox and PC, continuing the company’s recent multiplatform strategy.

