Supergiant Games has officially released Hades II version 1.0, marking the end of Early Access for the highly anticipated sequel. The full launch comes with a new “Available Now” gameplay showcase and brings the complete experience to PC via Steam and Epic Games Store, as well as Nintendo Switch.
Players who’ve been battling through the underworld during Early Access can breathe easy. All save files transfer seamlessly to version 1.0, with a wave of achievements unlocking based on previous progress. The transition is so smooth that players can pick up exactly where they left off.
One major change affects endgame progression. Materials earned from two late-game bosses during Early Access automatically convert to a cosmetic-focused currency in the full release. The story now requires players to defeat both bosses multiple times to see the complete narrative arc, ensuring everyone experiences the full tale regardless of their Early Access progress.
The sequel follows Melinoë, Princess of the Underworld and witch-in-training, as she faces off against Chronos, the Titan of Time. Like its predecessor, Hades II maintains the signature loop of receiving boons from Olympian gods to create powerful builds during each escape attempt. New witchcraft elements and a dual-path progression system add fresh layers to the familiar formula.
Cross-save functionality lets players sync their progress between PC and Switch, continuing runs seamlessly between platforms. This feature, which was popular in the original Hades, returns without any apparent limitations.
Performance on Switch has surprised early adopters. Players report smooth gameplay on the original Switch hardware with only occasional frame drops. The newer Switch model shows some input lag and motion blur in handheld mode, though docked performance remains solid across all versions.
UI improvements stand out as a major upgrade from both Early Access builds and the original game. Menus, artwork, and interface elements have received significant polish that players are calling “stunning” compared to the first title.
Run times average 25–40 minutes for successful attempts, with the game saving after every room to support quick play sessions. The difficulty assist “God Mode” returns unchanged, gradually reducing damage taken after deaths without blocking any achievements.