Indie auto-shooter Megabonk crosses 1 million copies sold on Steam

The solo developer's $10 game fuses Vampire Survivors with Risk of Rain 2 mobility and lists a potato as its processor requirement.
Cowboy fights mummies in desert survival game
(Image via vedinad)
TL;DR
  • Megabonk has sold over one million copies on Steam at an $8–$10 price point, developed by a solo creator.
  • The game merges Vampire Survivors' auto-shooter loop with Risk of Rain 2's 3D movement, sliding mechanics, and map exploration.
  • Joke system requirements claim the game runs on a potato while players confirm it actually works on low-end hardware.

Megabonk has sold over one million copies on Steam, marking a breakout moment for the low-priced indie auto-shooter. The game takes the survivor-like formula made famous by Vampire Survivors and rebuilds it in 3D, adding movement mechanics and exploration borrowed from Risk of Rain 2.

Priced around $8 to $10, the game is reportedly the work of a single developer. Players control characters through fully 3D arenas, sliding to build momentum, double-jumping over enemy hordes, and exploring maps to find shrines, shops, and hidden boss portals. The auto-attacking combat stays true to the survivor-like blueprint, but the added verticality and movement skill expression set it apart from its 2D predecessors.

At the million-copy mark and a $10 price point, the game would gross roughly $10m before platform cuts, discounts, and refunds. That’s a massive achievement for a solo indie project.

The game leans hard into humor. Its Steam store page lists joke system requirements—”Processor: potato / potato 2″ and “Graphics: no/yes”—with players reporting the game actually runs on low-end hardware. Other touches include a challenge that inverts camera controls and refuses to let players flip them back, and a character whose damage scales with movement speed.

Players describe two main biomes with difficulty tiers, though the current content lineup may have expanded since early discussions. A red smoke trail guides players toward boss encounters, and the game features visual gags like towers of stacked skeletons and goblins.

Why it worked

The survivor-like genre exploded after Vampire Survivors proved that short runs, explosive power scaling, and dirt-cheap prices could capture millions of players. Megabonk‘s 3D pivot addresses a common complaint about 2D survivor-likes: they can feel passive once the build comes together. Sliding, jumping, and navigating elevation changes demand active input even during late-game god runs.

Risk of Rain 2 proved the 3D transition works for roguelikes back in 2019, and Megabonk applies that same logic to the auto-shooter format. Combined with accessible system requirements, streamer-friendly chaos, and meme-forward branding, the game hits every note that drives virality on Steam.

Community Reactions
How do you feel about this story?
👍
0
👎
0
😂
0
😡
0
😢
0
Explore More
Meet the Editor
mm
Editor