T1 support Keria reinforced the conventional wisdom about mid lane dominance in a recent interview while expressing complete confidence in his team’s foundation.
When asked about the most important role in professional League of Legends, Keria stated that mid lane holds that position regardless of how the meta shifts. He then directly connected that belief to T1’s competitive outlook, indicating the team doesn’t need to worry about adapting to future patches because they have Faker anchoring the position.
Keria has played alongside Faker since joining T1 in 2021. The duo forms part of the roster commonly referred to as ZOFGK, which has dominated Korean competition and won multiple international titles together.
The support player’s comments align with long-standing strategic thinking in professional play. Mid lane sits at the center of the map, enabling faster rotations to objectives and side lanes. The position controls river access for dragons and baron setups while offering the widest champion pool diversity.
Even in metas where other roles appear overpowered, teams still rely on mid lane priority and wave control to stabilize their maps. The role’s flexibility allows teams to draft control mages, playmakers, roamers, or scaling carries depending on their needs.
Faker remains the most decorated player in League of Legends history. Beyond his mechanical skill, he’s known for shotcalling and macro leadership across multiple T1 iterations. Keria’s statement essentially frames Faker as a meta-proof advantage—if mid lane is always critical, having an elite player there provides consistency across patches and seasons.
Coach comms get the “it depends” treatment
During the same interview, Keria addressed coach voice during matches. He offered a pragmatic view, noting that some teams use it effectively while others don’t employ it at all.
The T1 support said the value depends entirely on each team’s philosophy and approach. His neutral stance reflects broader pro sentiment that coach comms aren’t universally beneficial and depend on existing shotcalling structures and communication hierarchies.

