League of Legends players are reporting a major flaw in the game’s role selection system. When they choose support or jungle as their secondary role, the matchmaking algorithm assigns them that role in 60 to 90 percent of their games.
The problem turns what should be an occasional backup into effectively a main role. Players who enjoy support or jungle sometimes but want to play other lanes most of the time find themselves stuck in those positions game after game.
Multiple mid lane players report getting their primary role only once every few hundred games when they pair it with support or jungle as secondary. One player tracked 120 ranked games queuing jungle/mid and received jungle 100 percent of the time. Another queued mid/support for an entire season and got mid in just one game.
The issue has forced players to game the system. Many now deliberately select popular lanes like mid or ADC as their fake secondary even though they actually want to play support or jungle occasionally. This trick works because mid is so contested that selecting it as secondary almost guarantees you never get it.
Support mains use this in reverse. They queue support/mid knowing mid is so popular they’ll get support every time. The strategy locks them into their desired role but highlights how broken the system has become.
Some players have stopped playing ranked entirely after stretches of being assigned support seven or more days straight despite listing it as secondary. Others dodge lobbies when they get the wrong role rather than play matches they didn’t sign up for.
The distribution varies by server, rank, and patch. Higher elo brackets see more jungle and support popularity as players climb. Recent patches that expanded the jungle champion pool shifted some dynamics. But across most contexts, the core problem persists.
What Riot actually needs to fix
A Riot developer confirmed that autofill and secondary role experience “has been on our radar for a while” but stated the team lacks mechanisms to fully solve it currently. They called improving the experience “a high priority” but said fixes will arrive bit by bit with no concrete timeline provided.
Players have suggested several solutions. One popular idea involves protection similar to autofill immunity where playing your secondary guarantees your primary for the next one or two games. Others want caps that limit secondary assignments to one in three games maximum.
League‘s role queue has always struggled with uneven demand. Mid and ADC consistently attract more players than support and jungle. The algorithm prioritizes fast queue times and balanced matchmaking over individual role satisfaction.
This creates tension between three goals: giving players their desired roles, keeping queue times reasonable, and maintaining match quality. Riot’s current approach heavily punishes flexibility by immediately slotting willing players into deficit roles almost exclusively.

