League of Legends players are choosing ARAM Mayhem over ARURF in overwhelming numbers. The newer mode with TFT-style augments is delivering the chaotic fun that URF used to provide.
ARAM Mayhem adds augment choices to the standard All Random All Mid format. Players pick from rotating augments that alter champion abilities and stats. These can turn melee champions into ranged threats or transform mages into tanks.
The augment system creates different builds every match. The same champion feels completely new depending on which augments appear.
ARURF puts the Ultra Rapid Fire ruleset on Summoner’s Rift with random champion selection. Cooldowns drop by roughly 80% and mana costs disappear. What should be pure chaos has become a solved meta.
Original URF allowed champion selection. Many players want this version back instead of ARURF‘s forced randomness. They argue URF should be an unbalanced chaos mode where you pick your favorite champion regardless of meta strength.
Players complain ARURF feels decided at champion select. Rolling strong URF champions like Zed or Fizz creates massive advantages. The enemy team might get five weak picks with no counterplay options.
Riot made changes that hurt URF‘s pacing. Removing Teleport and adding the URF cannon increased snowballing. Raising the attack speed cap from 2.5 to 5 made certain ADCs unstoppable. No early tower protection means games end faster through pushing instead of fighting.
What comes next for League’s fun modes
Players want URF with augments. Combining ARURF‘s speed with Mayhem‘s augment variety could create the ultimate chaos mode. Others suggest moving ARURF to Howling Abyss or bringing back the Dominion map.
League of Legends‘ casual modes are changing. ARAM Mayhem has replaced regular ARAM for many players. The augment system provides enough variety to keep matches feeling fresh. URF‘s decade-old formula feels outdated compared to newer experimental modes and Riot Games need to spice it up if it wants players to hop back into this game mode.

