Bungie’s Marathon launches with premium currency packs that don’t match store item prices

The $40 extraction shooter sells 1,100 coins for $10 while pricing cosmetics at 1,120 coins.

Futuristic armored soldier aiming rifle indoors
(Image via Bungie)
TL;DR
  • Marathon sells premium currency in packs of 1,100 coins for $10 but prices cosmetics at 1,120 coins.
  • Weapon charms and cosmetics can only be equipped on one gun at a time and must be manually swapped.
  • The $40 game uses monetization patterns common in free-to-play titles across the industry.
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Bungie’s newly released extraction shooter Marathon launched with an in-game store that sells premium currency in bundles that don’t align with item prices. Players buying a $10 currency pack receive 1,100 coins, but cosmetics in the store are priced at 1,120 coins.

The mismatch means players can’t buy exactly enough currency for a single item. They either need to buy a larger bundle or make multiple purchases to reach the required amount.

Marathon also features weapon charms and cosmetics that can only be equipped on one weapon at a time. Players must unequip a charm from one gun before moving it to another, creating friction when swapping items between weapons.

The store displays cosmetic bundles with “discount” messaging that shows a higher crossed-out price alongside the bundle cost. This pricing strategy presents the bundle as a deal compared to buying items individually.

Marathon costs $40 upfront across all platforms. The combination of a paid entry price and premium cosmetic store has drawn comparisons to free-to-play monetization models.

The math doesn’t add up

The premium currency structure follows patterns used by major live-service games including League of Legends, Overwatch, Fortnite, and Apex Legends. These games commonly sell currency in fixed bundles while pricing items to ensure leftover currency or force higher-tier purchases.

Marathon is Bungie’s competitive take on the extraction shooter genre, reviving the studio’s 1990s sci-fi FPS franchise. The game positions itself as a long-term live-service title with ongoing content updates and seasonal cosmetics.

Bungie previously drew criticism for monetization practices in Destiny 2, which combines paid expansions, seasonal content, and a premium cosmetic shop. The studio changed Destiny 2‘s shader system from single-use to reusable after player feedback about similar equipment restrictions.

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