Review embargo has lifted for Mewgenics ahead of its PC launch next Tuesday. The tactics roguelite from The Binding of Isaac creator Edmund McMillen and developer Tyler Glaiel is earning strong marks from critics who received early access weeks ago.
Multiple outlets clocked exceptional playtime before publishing their reviews. GameSpot’s reviewer reportedly played around 120 hours. IGN and other sites also logged well over 100 hours with the game. That’s unusually high for pre-release coverage and suggests Mewgenics has serious depth.
The game combines turn-based tactical combat with cat breeding mechanics. Players breed cats with different stats and abilities, then deploy them in strategic battles. It’s a far cry from what fans expected based on early 2010s previews that suggested a more life-sim direction.
Mewgenics first appeared publicly over a decade ago. Players tested early builds at PAX East in 2011 and 2012. The project went dark for years before McMillen and Glaiel revived it with a different vision. The shift to tactics-focused gameplay happened during that extended development period.
Reviews describe a content-heavy release that keeps adding more. Critics report the game opens up new systems and mechanics even 80 hours in. One player claimed 105 hours played with only 67% completion.
The PC version launches exclusively on Steam next Tuesday. The game is Steam Deck verified. McMillen has mentioned console ports are planned after the PC release stabilizes, with Switch and Switch 2 versions likely candidates. No Mac version is confirmed for launch.
Early marketing leaned heavily on crude humor about cat breeding. The actual game is a deep tactical system with roguelite progression and itemization that echoes McMillen’s work on The Binding of Isaac. Reviews suggest players who dig into the mechanics will find a lot more game than the trailers indicated.

