A League of Legends Fluffed up Maverick player is developing a custom controller setup that makes the PC version fully playable without a keyboard and mouse. The project aims to replicate Wild Rift‘s twin-stick control scheme on the standard League client, handling everything from basic movement to complex functions like pet control and camera management.
The system uses the left analog stick for champion movement while the right stick controls targeting and aiming. When the right stick is released, the cursor recenters automatically. The creator says the aiming “should feel almost like 1:1” compared to Wild Rift‘s mobile controls.
Gameplay footage shows the setup in action with ADC champions like Caitlyn, demonstrating last-hitting, auto-attacking, and ability casting. A second video showcases precise target selection among multiple practice dummies lined up in a row, proving the right stick can handle cluttered teamfight scenarios.
Button mapping spreads League‘s many inputs across the controller’s limited buttons. The shoulder buttons likely handle abilities, while the R3 button (clicking the right stick) controls pets and levels up abilities. The creator even mapped emotes to a trigger in one demonstration.
Camera control went through multiple iterations. Early versions used R3 to unlock the camera, but the creator found this felt terrible mid-fight. The current design uses Triangle or Y to toggle camera lock on tap. A planned update will let players hold that button to manually move the camera, with the D-pad temporarily switching from item slots to ally camera cycling.
The project faces significant technical hurdles from Riot’s Vanguard anti-cheat. Vanguard blocks launching League through Steam, which prevents using Steam Input’s advanced controller mapping and macro systems. The creator says their “life would be much easier” with Steam Input since they’ve built “very advanced macros and inputs for other games.”
Instead, the setup relies on mapping controller inputs directly to keyboard and mouse commands at a low level. This approach avoids triggering Vanguard’s detection systems but limits what the creator can build. Some players worry the auto-targeting features could be flagged as cheating or automation despite being manually controlled.
Wild Rift launched as Riot’s mobile and console-adapted version with built-in controller support. The game was designed from scratch for twin-stick controls and touch screens. Riot originally announced console versions of Wild Rift but never delivered, with the project now perceived as underperforming compared to competitors like Mobile Legends.
Riot’s recent experiments with WASD movement on PC League suggest the company may be testing alternative control schemes. A full controller implementation could open accessibility options for players with mobility issues or repetitive strain injuries. It would also let League compete in the console MOBA market currently dominated by games like Smite and Pokemon Unite.
The creator continues refining the setup based on community feedback. They’ve answered technical questions about control schemes and button assignments while testing different configurations for comfort. Several players have asked for a release timeline or setup guide, though no firm date has been announced.

