No Man’s Sky just pulled off something remarkable. Eight years after its rocky launch, Hello Games’ Sean Murray shared that the space exploration game hit player numbers it hasn’t seen since day one. The surge came immediately after Hello Games dropped the Voyagers update, which lets players build and live inside massive corvette-class starships.
The new ships are the star of the show. Players can construct these vessels piece by piece, creating custom interiors complete with storage rooms, living quarters, and whatever else they want. Once built, these corvettes function as mobile bases that can be parked anywhere in a planet’s atmosphere. Step outside without any loading screens, do your business on the surface, then hop back in and fly away.
What makes these ships special is how they work during travel. Players can walk around inside while warping between star systems. The ship interior stays fully functional and accessible at all times. It’s the closest the game has come to delivering that classic sci-fi fantasy of living aboard your own spacecraft.
The update also brought major quality of life improvements. Players can now adjust difficulty settings mid-game, turning off resource requirements like launch fuel if they just want to explore. The launch thruster got its own upgrade tree, including an auto-recharge feature that eliminates one of the game’s most persistent annoyances.
Hello Games clearly planned this moment. Sponsored streams and YouTube guides appeared across the platform as the update launched. Multiple content creators ran “how to get into No Man’s Sky in 2025” videos, all timed perfectly with the Voyagers release. The marketing push worked, bringing back players who hadn’t touched the game in years.
Not everything went smoothly at launch. Players reported getting stuck inside corvette walls, falling through freighter floors, and experiencing crashes when docking. Some found themselves trapped in their shiny new ships, unable to escape after loading their saves.
Hello Games responded fast. Within days, hotfix 6.02 addressed the worst bugs. The experimental branch got additional fixes for testing. Players shared workarounds too, like using the “Send rescue ship” function or teleporting to bases when stuck. The rapid response kept the momentum going instead of letting technical issues kill the excitement.