NVIDIA is set to unveil DLSS 4.5 according to a report from VideoCardz. The update introduces two major features: Dynamic Multi Frame Generation and a second generation transformer model for improved image reconstruction.
The announcement marks a significant update to NVIDIA’s AI upscaling and frame generation technology. Dynamic Multi Frame Generation represents a new approach to frame generation that can adjust its multiplier on the fly rather than sticking to a fixed rate. This means the system could shift between generating two, three, or four extra frames depending on GPU load and your monitor’s refresh rate.
The second generation transformer model tackles DLSS’s current weak spots. The updated AI model should reduce ghosting and trailing artifacts that appear behind moving objects. It also targets better handling of volumetrics like fog and clouds, plus improved stability in fine details like foliage and thin geometry.
NVIDIA plans to support DLSS 4.5 across RTX 20, 30, 40, and 50 series GPUs. This broad compatibility is notable for a major image reconstruction upgrade. Historically, NVIDIA has sometimes gated advanced features to newer hardware generations.
Transformer models differ from the convolutional neural networks DLSS previously relied on. They excel at capturing longer-range relationships in images, which translates to better temporal consistency and fewer shimmer issues in motion. The switch should address common complaints about disocclusion artifacts where pixels become visible as objects move across the screen.
Frame generation inserts AI-created frames between real rendered frames to boost displayed framerates. Higher multipliers like 3x or 4x mean fewer actual rendered frames for a given FPS target. A dynamic system would theoretically adjust this ratio to match your display and maintain smooth frame pacing without overdoing it.
Spring 2026 gets wilder
NVIDIA is holding back one feature for later. Dynamic 6x Frame Generation will launch in spring 2026 as an RTX 50 series exclusive. The six-times multiplier represents the most aggressive frame generation approach yet, though it remains to be seen how practical it will be in actual gameplay scenarios.

