PlayStation reveals untitled John Wick game by Saber Interactive set before the Impossible Task

The big-budget action game takes place during John's early assassin years before his legendary exit job.

(Image via Playstation)
TL;DR
  • Saber Interactive is developing a big-budget John Wick action game for PS5 and other platforms except Switch.
  • The story is set several years before John's Impossible Task during his active assassin career.
  • The announce trailer showed brief in-engine footage focusing on gun-fu combat, but no release date or final title yet.
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PlayStation dropped an announce trailer for a new John Wick game currently titled “Untitled John Wick Game.” Saber Interactive is handling development on what appears to be a full-scale action title built around the franchise’s signature close-quarters combat style.

The game takes place several years before the Impossible Task. For those unfamiliar with John Wick lore, the Impossible Task was the near-mythical assignment John completed to earn his freedom from the assassin underworld. Setting the game in this earlier period means players will experience John during his prime reputation-building years as an active Continental hitman.

The trailer mixes cinematic footage with a brief in-engine gameplay snippet near the end. The shown material leans heavily into the John Wick aesthetic: suits, tactical gun work, and brutal melee takedowns. While the footage is brief, it demonstrates the developers are aiming for the franchise’s trademark “gun-fu” style that blends shooting and hand-to-hand combat into flowing action sequences.

Saber Interactive has experience with large-scale multi-platform releases. According to their official blog post, the game is planned for multiple systems excluding Nintendo Switch. The PS5 branding in the reveal suggests Sony involvement, though exact platform details remain unconfirmed.

This marks a departure from the previous John Wick gaming effort. John Wick Hex launched in 2019 as a timeline-based strategy game that played more like a puzzle than a direct action experience. This new project targets the cinematic third-person action space that fans have wanted since the first film popularized the franchise’s hyper-choreographed fight scenes.

The prequel timeframe gives Saber room to build a mission-based structure without being locked to specific film plots. Players can expect Continental locations, underworld contracts, and the established rules of the assassin society that made the movies memorable beyond just the action.

No release date or final title has been announced. Keanu Reeves’ involvement beyond likeness rights also remains unclear. The brief gameplay shown suggests a third-person perspective with emphasis on weapon switching and environmental takedowns, but specific mechanics and systems won’t be known until Saber shares more details.

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