Review embargo for Capcom’s Resident Evil Requiem has lifted and the game is tracking strong critical reception. Opencritic scores currently sit around 88–89, placing it alongside the well-received Resident Evil 2 Remake and Resident Evil 4 Remake in terms of critical consensus.
GamingTrend gave the game a 90/100, praising its balance of horror and action while noting the second half gets “messier,” but remains a fun experience. Multiple reviewers have confirmed the game delivers on Capcom’s modern Resident Evil formula.
The standout feature is the dual-protagonist structure. Grace’s sections focus heavily on survival horror elements while Leon’s portions lean into action gameplay. This split lets Capcom serve both horror purists and action fans within a single campaign.
Reviewers played Grace in first-person and Leon in third-person to match their respective tones. Both camera modes are available for each character. The game supports this flexibility throughout its roughly 10–12 hour campaign, with one reviewer reporting an in-game timer of nine hours 55 minutes and a total playtime of 12 hours without rushing.
Technical performance is drawing praise across the board. PC players are seeing excellent framerates, with one report claiming around 100fps at 4K maximum settings on an RTX 4,090 without DLSS enabled. Console performance on PS5 Pro holds up well with ray tracing, though some upscaling artifacts were noted.
The campaign reportedly leans slightly more toward Leon than Grace in terms of time split. Players looking for scares should temper expectations as reviewers say Requiem doesn’t match the terror levels of Resident Evil 7 or even Village‘s infamous baby sequence. The atmosphere remains strong throughout, but outright horror takes a backseat to the action-horror blend.
Audio design differs noticeably between characters. Grace’s sections use subtle ambience while Leon’s sequences feature intense combat music and unsettling sound design. The save room theme earned specific praise for being soothing enough that one reviewer looked forward to hearing it.
Progression systems include weapon upgrades and a merchant mechanic, but there’s no physical merchant character. Instead, players interact with a computer or box interface. Leon’s health appears to be locked with no yellow herbs in his campaign, while Grace can upgrade health and shooting ability through crafted or looted injectors.

