Riot Games pushed a same-day update to League of Legends‘ ARAM Mayhem mode that introduced augment sets and several new high-damage augments. Within hours of the patch going live, players began reporting extreme power imbalances and multiple broken abilities.
The update adds a set bonus system that rewards players for collecting matching augments. Instead of picking the strongest individual augment at each opportunity, players now chase themed collections that unlock additional effects when combined. The system aims to create build diversity but has created noticeable power gaps between players who complete sets and those who don’t.
Several new augments joined the pool with this patch. Poro Blaster fires ability-triggered projectiles that deal damage and apply crowd control effects. Players describe it as nearly impossible to dodge and complain it’s classified as a gold-tier augment instead of the rarer prismatic tier. Firecracker augments add explosive damage procs that multiple players cite as the biggest damage outlier in the current patch. The update also introduced a train augment based on the one from League‘ Swarm mode and mobility effects like Akshan’s swing applied to unlikely champions.
The patch appears to have altered gold and stat scaling significantly. Multiple players report reaching full builds while opponents remain stuck at two or three items. One premade group stacked gold-boosting augments across all four players and hit max build while the enemy team struggled at three items. The culprit seems to be interactions between set bonuses and economy augments like Red Envelope. One player noted receiving 3,750 gold instead of the listed 2,500 because a set bonus triggered before the gold was granted.
Stat totals have reached absurd levels. Players report tanks hitting 10,000 to 13,000 HP regularly, with one Rell reaching 40,000 HP. A Ryze player claimed to reach 7,000 ability power. An Ashe hit 1,000 movement speed. These extreme numbers haven’t translated to survivability though. Multiple players describe dying in under one second even on tank builds. One Vladimir player built full tank with 13,000 HP and still died in less than a second consistently.
Stat anvils feature heavily in post-patch discussions. These upgrades let players permanently boost stats by spending gold. Some players claim they’re now worse than before while others report stacking 10 or more prismatic stat anvils in a single match. The conflicting reports suggest either multiple anvil types exist or the update changed how frequently they appear without adjusting their power properly.
The patch shipped with several reported bugs. The Prom Queen augment set allegedly stops working after the second augment selection. Some players claim it breaks when you die while the effect is active. An augment that grants Rakan’s ultimate refused to cast for an entire match. Ultimate Revolution on Tryndamere failed to refresh properly and allowed him to die during his supposedly death-preventing ultimate. A Bel’Veth player met the conditions for a golden spatula-style reward but never received it.
Match pacing has swung to extremes. Some games end in seven minutes with the nexus exposed. Others drag on because teams with massive leads fail to close. The time-to-kill has dropped dramatically with players reporting deaths in 0.2 to 1.2 seconds across multiple champion types.

