Hello Games founder Sean Murray has shared new details about Light No Fire‘s ambitious scale. The studio head revealed that the upcoming fantasy survival game will feature “real oceans” so vast that players will need large boats with full crews to cross them.
This isn’t just another empty promise about game scale. Murray explained that the technology powering these oceanic journeys already exists and is being tested right now in No Man’s Sky. The latest update for the space exploration game introduces walkable multi-crew ships that players can customize and explore while in flight. These systems were originally developed for Light No Fire before being ported back to No Man’s Sky.
The implications for Light No Fire are huge. An Earth-sized planet with genuine ocean crossings means seafaring becomes a major part of the game. Players won’t just hop across a lake or sail along a coastline. These voyages will require preparation, teamwork, and the right vessel for the job.
No Man’s Sky players are already getting a taste of what’s coming. The recent Worlds Part 2 update increased ocean depths to around 1.5 kilometers on certain planets. Combined with the new multi-crew ship mechanics, it’s clear that Hello Games is building the foundation for epic maritime adventures.
Light No Fire promises to be different from anything the studio has created before. While No Man’s Sky spreads players across billions of planets, Light No Fire focuses on a single shared world the size of Earth. Every player explores the same continuous planet, building persistent structures and discovering locations that others can visit.
The emphasis on crewed vessels suggests that cooperation will be essential for exploration. Murray’s comments paint a picture of players working together to navigate treacherous waters, with different crew members handling various ship functions. Solo players might face significant challenges crossing these vast bodies of water without help.
Ship shape and Bristol fashion
Hello Games has a track record of using No Man’s Sky as a testing ground for new technology. Features like base building, underwater exploration, and expanded biomes all started as experiments before becoming core parts of the experience. Now Light No Fire‘s ship systems are following the same path, giving players an early preview of what maritime exploration might feel like.
The studio hasn’t revealed when Light No Fire will launch, but the steady stream of related features appearing in No Man’s Sky suggests development is progressing well. For now, players eager to experience these new mechanics can jump into No Man’s Sky and take command of their own multi-crew vessel.

