Eric “ConcernedApe” Barone has donated $125,000 to MonoGame, the open-source framework that helped bring Stardew Valley to life.
MonoGame is a free, cross-platform framework that emerged as the spiritual successor to Microsoft’s discontinued XNA Framework. Unlike full game engines such as Unity or Godot, MonoGame provides developers with core building blocks—graphics rendering, input handling, and content pipeline basics—without an editor-driven environment.
The framework appeals to developers who want direct code control and a lightweight alternative to all-in-one engines. Stardew Valley itself was built using C# with XNA-style tooling.
Open-source game development tools typically rely on volunteer work and occasional donations to survive. A contribution of this size can fund critical infrastructure work, and for MonoGame specifically, these resources could address longstanding community concerns about outdated tutorials and deprecated functions.
This comes at an crucial time for game engine support, with many studios feeling the pressure to move to Unreal Engine 5 when it might not be the best tool for them. Unity, an engine relied on by many indie developers, has recently gained an unreliable reputation in the industry thanks to controversial pricing changes, leaving devs with fewer options.
When success gives back
Barone’s donation highlights how blockbuster indie titles can reinvest in the foundational tools that make independent game development possible. The $125,000 represents substantial funding in open-source terms, potentially enabling concrete improvements that benefit the broader developer community.
The contribution also underscores MonoGame’s ongoing relevance as C#-based development continues outside the Unity ecosystem. For developers seeking alternatives to editor-heavy workflows, frameworks like MonoGame offer a path forward that emphasizes direct programming control.

