VALORANT Champions practice rooms reportedly struggle with bad internet

Nothing says world championship prep like watching your VODs buffer.

Esports teams compete on a red-lit arena stage.
(Image via Riot Games)
TL;DR
  • A complaint shared online says the internet in the practice rooms at VALORANT Champions is bad, but it gives no speeds, outage times, or names of affected teams.
  • Some fans claim others had the same issue, but there's no proof that official matches or results were affected.
  • No official response has surfaced yet, and the cause, scope, and duration of the problem are still unknown.
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The internet in the practice rooms at VALORANT Champions isn’t good, according to professional players attending the event.

Champions is the last and biggest event of the VALORANT Champions Tour season. Teams arrive with players, coaches, and analysts, and they use their practice time carefully.

A good connection helps with a lot of that work. Teams stream and download match footage, use browser-based planning tools, set up scrims with other teams, and share strategy documents with their staff.

Different tasks need different things from a connection. Watching VODs needs steady bandwidth. Playing online is more affected by ping, jitter, and packet loss. A network can be fine for one task and bad for another.

It’s also important to know that practice rooms and the competition stage often use different network setups. Nothing suggests that official matches, broadcasts, or results were affected. There’s also no proof that any team lost practice time or missed scrims because of the problem.

Login failed x3

Another fan remembered a similar experience at Ascension 2023, the event that gives Challengers teams a path into international league play. They said they had to log into ValoPlant and a scrim booking website to set up practice, and both logins failed three times. “Guess nothing has changed,” they wrote.

No official statement from Riot Games or the event operator has surfaced so far. It’s still unknown what caused the problem, how long it lasted, and whether it has been fixed.

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