Valve dropped some significant numbers at GDC 2026. The company revealed that 5,863 games earned at least $100,000 in revenue on Steam during 2025.
The figure marks continued growth for the platform. Based on slides shown at the conference, roughly 4,000 games hit that threshold in 2023 and around 5,000 in 2024. The $100k metric tracks total revenue earned during the year, not just games released in 2025.
Valve also published a full slide deck from its hardware presentation. The deck outlined two new compatibility labels that will apply to upcoming Steam hardware.
Steam Machine Verified sets a baseline of 30 FPS at 1080p resolution. The slides specify that any game verified for Steam Deck automatically qualifies for Machine Verified status. The expected performance target sits at roughly six times the Steam Deck’s power. Input requirements match the Deck’s existing standards.
The slides note that Machine Verified testing doesn’t check display resolution or UI legibility beyond the base requirements.
Steam Frame Verified covers standalone play for both VR and traditional 2D games. VR titles need to hit 90 FPS while running standalone. For 2D games running standalone, the target is 30 FPS at 1280×720 resolution.
Games must work fully with Steam Frame controllers to earn the label. Valve also requires legible UI elements across supported games.
The standalone requirement applies specifically to earning the Verified badge. Like the Steam Deck, the device may still support PC streaming for games that don’t meet standalone performance criteria.
More than half of Steam users game across multiple devices
Valve shared another stat highlighting cross-device play patterns. More than 50% of active Steam users in 2025 played on more than one machine.
The company framed this figure as evidence for why Steam Cloud support matters. Save sync lets players move between desktop PCs, handhelds, and living room setups without losing progress.

