Assassin’s Creed Shadows reveals PC requirements with ray tracing support

Ubisoft flexes its graphical muscles as gamers prepare to upgrade their rigs.
Samurai in detailed armor, focused and intense
(Image via Ubisoft)
TL;DR
  • Assassin's Creed Shadows will support a wide range of PC hardware, from GTX 1070 to RTX 4090.
  • The game introduces ray tracing and DLSS support, a first for the Assassin's Creed series.
  • Players can expect scalable performance, with options for 1080p/60 FPS on mid-range systems up to 4K with advanced features on high-end rigs.

Ubisoft has pulled back the curtain on the PC requirements for their upcoming title, Assassin’s Creed Shadows, showcasing a wide range of supported hardware configurations. The game is set to push graphical boundaries with its inclusion of ray tracing and DLSS (Deep Learning Super Sampling) support, marking a significant leap for the franchise.

At the lower end, players with older GPUs like the GTX 1070 will still be able to jump into the action at 1080p resolution. This accessibility is further enhanced by Ubisoft’s implementation of a software-based ray tracing solution, allowing gamers without the latest hardware to experience enhanced lighting effects.

For those with beefier setups, Assassin’s Creed Shadows promises to deliver stunning visuals. The game scales up to 4K resolution with advanced ray tracing features for high-end systems sporting GPUs like the RTX 4090. This scalability demonstrates Ubisoft’s commitment to catering to a broad spectrum of PC gamers.

The inclusion of DLSS technology is a game-changer for performance. This AI-powered upscaling technique will help maintain smooth frame rates, especially when running the game with demanding settings like ray tracing enabled. Players can expect to hit 60 FPS at 1080p on mid-range systems without ray tracing, while more powerful rigs can aim for 1440p at 60 FPS.

Assassin’s Creed Shadows is breaking new ground for the series by embracing these cutting-edge graphics technologies. Previous entries, including Assassin’s Creed Valhalla, didn’t feature ray tracing, making this a significant step forward in visual fidelity for the franchise.

The game’s release, scheduled for March 20, 2025, positions it as a flagship title for Ubisoft. It’s expected to showcase the company’s prowess in delivering visually stunning open-world experiences across various platforms, including PC, consoles, and potentially Mac and Nintendo Switch 2.

Ubisoft’s decision to offer such a wide range of graphical options reflects an industry-wide trend. Modern games are increasingly demanding on hardware, but developers are also working to ensure their titles remain accessible to players with older systems. The software-based ray tracing solution in Assassin’s Creed Shadows is a prime example of this balancing act.

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