Call of Duty is dropping PS4 and Xbox One support

After more than a decade, the AMD Jaguar can finally retire in peace.

Armed tactical soldier in smoky corridor
(Image via Activision Blizzard)
TL;DR
  • Future Call of Duty games are skipping PS4 and Xbox One, with PS5, Xbox Series X/S, and PC as the targets.
  • The shift ends an unusually long cross-gen run caused by COVID-era shortages and a massive last-gen install base.
  • Expect better performance and faster loading rather than a radical reinvention, with details on Warzone and the first affected title still unconfirmed.
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Call of Duty is ending its run on PlayStation 4 and Xbox One, closing one of the longest cross-gen stretches in AAA gaming.

According to the official Call of Duty X account, future mainline entries will only launch on PlayStation 5, Xbox Series X/S, and PC.

The PS4 and Xbox One both launched in 2013. They run on AMD Jaguar CPUs and mechanical hard drives, hardware that struggles badly with modern shooters built around fast asset streaming and bigger maps.

Recent Call of Duty releases on those systems have shown the strain. Players have complained about frame rates dipping into the mid-20s on Xbox One, long load times, and crowded multiplayer matches barely holding together.

Why the move matters

Most big publishers left last-gen behind years ago. Call of Duty stuck around because the PS4 install base was still huge, the live-service model thrives on player counts, and the early PS5 and Xbox Series rollout was a mess thanks to COVID supply shortages, scalpers, and rising console prices.

Dropping last-gen doesn’t automatically mean a reinvented franchise. Expect cleaner loading, more stable frame rates, denser maps, and fewer compromises in mode design rather than a full overhaul.

The bigger win is behind the scenes. Developers no longer need to test and certify across base PS4, PS4 Pro, Xbox One, Xbox One S, and Xbox One X, each with its own quirks. That’s a serious cut in QA and development overhead.

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