id Software’s iconic demon-slaying franchise is taking a bold new direction with Doom: The Dark Ages, which shifts the setting from Mars and Hell to a medieval-inspired world. This dramatic change represents the biggest departure for the series since its 2016 revival.
Unlike the rapid, run-and-gun gameplay that defined Doom Eternal and Doom 2016, The Dark Ages introduces shield-based combat that emphasizes deflection and strategic positioning.
Players will face larger hordes of enemies, with the game reducing the frequency of glory kills to maintain battle pacing when surrounded by dozens of demons rather than just a few.
The medieval setting doesn’t just change aesthetics—it fundamentally transforms how players interact with the world. Dragon-riding segments and giant mech battles add variety beyond the standard combat loops. These new elements aim to create a more diverse gameplay experience while still delivering the intense demon-slaying action fans expect.
Story elements continue to play a role through integrated cutscenes, though the focus remains firmly on combat. The narrative approach seems designed to balance storytelling with action better than some felt Doom Eternal managed with its expanded lore.
Fan reaction has been notably divided. Some players express concern about moving away from Eternal‘s “frenetic high skill floor gameplay,” with one commenter noting, “there’s just something off about TDA that doesn’t vibe with me.”
Others criticize what they perceive as rhythm-game elements, with one fan stating they “just want to shoot demons with overpowered, cool-looking guns, not play some DDR/shooter hybrid.”