EA breaks 13-year Metacritic dry spell with Split Fiction success

Publisher proves they still remember how to make games without extra purchase buttons.
Split Fiction Meta Critic
(Image via Epic Games on YouTube)
TL;DR
  • Split Fiction scores over 90 on Metacritic across all platforms, EA's first such achievement since 2009.
  • Game focuses on co-op play with no microtransactions or live service elements.
  • Success might encourage EA to develop more traditional, high-quality games.

Electronic Arts has finally reclaimed critical acclaim with their latest release Split Fiction, which has achieved Metacritic scores over 90 across all platforms. The game scored 91 on PS5 and 92 on both PC and Xbox Series, marking EA’s first title to break the prestigious 90-point barrier in 13 years.

This achievement represents a significant milestone for the publisher, whose reputation has been marred by aggressive monetization strategies and technical issues in recent years. The last time EA reached these heights was with Dragon Age: Origins back in 2009, showing just how long the dry spell of universally acclaimed titles has been for the company.

Split Fiction stands out primarily as a co-op experience, following somewhat in the footsteps of Hazelight Studios’ It Takes Two—another EA-published title that received strong reviews but didn’t quite reach the 90+ threshold. What makes Split Fiction particularly noteworthy is the complete absence of microtransactions and live service elements, features that have become almost synonymous with EA releases.

Critics have praised the game for its originality, smooth technical performance, and engaging story. The positive reception suggests that EA might be listening to player feedback after years of criticism for their business practices in games like Star Wars Battlefront II and various sports titles.

Some players have already drawn comparisons to other co-op experiences. “Really glad this is reviewing well. It Takes Two was such an absolute blast from start to finish, nothing but smiles from me and my wife,” wrote one enthusiast online. Others have described Split Fiction as “a dating simulator at its core,” suggesting romantic elements alongside the cooperative gameplay.

Not everyone will get to enjoy the experience, however. As one potential player noted: “My partner is not good at fast-paced action games and had a really bad time with It Takes Two and gave up about a third of the way through it. So unfortunately it doesn’t look like I’ll get a chance to play this one.”

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