Helldivers 2 hits 23 Warbonds, and the grind is starting to show

Turns out a battle pass that never expires can still expire your patience.

Armored soldiers battle alien creatures in desert landscape
(Image via Arrowhead)
TL;DR
  • Helldivers 2 now has 23 Warbonds, none of which rotate out or drop in price.
  • Players say Super Credits are easier to farm on low difficulties than earn through normal play, and Medals add a second grind layer on top.
  • Suggested fixes include cheaper legacy Warbonds, better mission rewards, and a long-requested weapon testing range.
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Helldivers 2 has officially crossed the 23-Warbond mark, and the math is starting to look ugly for anyone who isn’t already caught up.

Warbonds are Arrowhead’s take on the battle pass. They never expire, which sounds great until you realize the stack just keeps growing. New and returning players now log in to a wall of premium tracks, most of them still priced exactly the same as the day they launched.

The currency to buy them, Super Credits, can be earned in-game or bought with real money. On paper that’s fair. In practice, players say the in-game drip is so thin that grinding currency the intended way takes forever.

There’s also a weird quirk in the reward structure. The most efficient way to farm Super Credits is reportedly to run low-difficulty missions and sweep points of interest, not to play hard content the way the game wants you to. Higher difficulties don’t pay out better in premium currency, which makes the whole loop feel backwards.

And buying a Warbond is only step one. Each track is gated behind Medals, so even after you spend Super Credits, you still need to grind out the actual weapons, armor, grenades, and boosters inside. Two locks, one door.

The catch-up problem nobody planned for

Players coming back after a few months away describe the same experience: open the menu, see the pile of locked Warbonds, close the game. Suggestions floating around include cutting prices on older Warbonds, adding Super Credits to mission and order rewards, scaling premium currency with difficulty, and finally giving the game a firing range so people can test weapons before committing.

Not everyone thinks the system is busted. A lot of players point out that the free Warbond still clears the hardest content, and that most premium gear is sidegrade rather than upgrade. But even the defenders tend to agree that the economy feels rougher for late adopters than it did at launch, and that older Warbonds getting cheaper would just make sense.

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