Riot Games is pulling the plug on new content for 2XKO. The free-to-play League of Legends fighting game will finish its planned 2026 roadmap, get one final bug-fix patch in December 2026, and then stop receiving new updates.
Important: this isn’t a server shutdown. Riot says 2XKO will stay playable online for the foreseeable future, and the studio is also building an offline option so the game survives even if the servers eventually go quiet.
Every champion is being unlocked for everyone. Riot is also refunding eligible purchases, with a cutoff date tied to August 20. Players should check Riot’s official support page for the exact terms, covered items, and payout method before assuming anything.
The remaining content already promised for 2026 is still coming. After that, no new characters, no new stages, no new seasonal systems.
A very long road
2XKO‘s roots go back to 2016, when Riot bought Radiant Entertainment, the studio behind Rising Thunder and home to Evo and GGPO co-founders Tom and Tony Cannon. Riot revealed the project as “Project L” during the League of Legends 10th anniversary stream in 2019.
The 2XKO name arrived in February 2024. The game finally hit early access in 2025 on PC through the Riot client, with console versions following later.
That timeline is a big part of the frustration. Nearly a decade of teasers, playtests, and tournament demos meant plenty of people had already burned through their hype before launch. Others didn’t even realize the game had launched at all, thanks to messaging that still felt like a beta.
Where it went sideways
Players have plenty of theories, and most of them start with the roster. 2XKO is a tag fighter, you need two champions per team, and it arrived with roughly a dozen fighters. With over 170 League champions in the universe, that felt thin. Mirror matches were common, and team-building options were limited.
Other common complaints: the PC version skipping Steam, the Riot client and Vanguard being an extra hurdle for fighting game players who don’t touch League or Valorant, thin single-player content at launch, and balance spikes where Ekko and Yasuo ran the show.
None of that is Riot’s stated reason for the decision. The company hasn’t detailed the numbers behind the call, or what happens to the team working on it.
The reaction isn’t all negative, though. Even harsh critics praised the animation, art direction, and combat feel, and plenty of players logged 100-200 hours. The two-player co-op tag mechanic, where each person controls one champion on the same team, remains one of the most original ideas in the genre.
Big questions are still open: how long online play stays up, whether ranked survives, whether Vanguard is needed for offline mode, and whether Riot ever tries the fighting game space again.

