Steam is pushing forward against cheaters on all games. The platform now requires all publishers to disclose if they use kernel-level anti-cheat software. This move is a big win for gamers who care about what’s running on their machines.
Kernel-level anti-cheat software operates with the highest system privileges, giving it a good shot at catching cheaters. But this power comes with risks, as some gamers worry about privacy and security when software digs this deep into their systems. Flagging the software creates more transparency for gamers as this type of software can brick systems if anything goes wrong.
The new policy is especially good news for Steam Deck users. The handheld device runs on a custom Linux OS, which often clashes with anti-cheat systems. Now, players can easily see which games might give them trouble before they buy.
The community welcomes Steam’s decision. Many see it as a step toward more consumer-friendly practices in the industry. It’s rare to see a company make such a move without being pressured first.
In the future, this change could impact how games are made and sold. Some developers might think twice about using invasive anti-cheat methods if they have to advertise it. Potentially, this could push creators to find less intrusive ways to keep their games fair.
While kernel-level anti-cheat is common through services like PunkBuster, many users express concerns about potential vulnerabilities. Some argue that awareness is key—knowing what you’re installing lets you make informed choices.
This move by Steam could set a new standard for transparency in gaming. It might even push other platforms to follow suit, creating a ripple effect across the gaming industry.