Bethesda confirms Oblivion Remastered will not support official mods

Players venturing back to Cyrodiil must prepare for a more vanilla experience than expected.
Armored knight on horse in scenic landscape
(Image via Bethesda)
TL;DR
  • Bethesda won't provide mod tools or technical support for modded Oblivion Remastered.
  • The remaster uses Gamebryo for gameplay mechanics and Unreal Engine 5 for visuals.
  • Unofficial modding is still possible but limited, with the community already creating basic mods.

The much-anticipated Elder Scrolls IV: Oblivion Remaster has hit a sour note with modding enthusiasts. Bethesda has officially confirmed that the upcoming remaster will not include official mod support or updated modding tools, marking a significant departure from the company’s usually mod-friendly approach.

This lack of “mod support” carries specific implications. Bethesda will not provide technical assistance for any issues caused by mods, no updated version of their Creation Kit will be released for the remaster, and there will be no formal mod integration through platforms like Steam Workshop or Creation Club. These limitations potentially affect the longevity that modding typically brings to Bethesda titles.

The technical architecture behind the decision reveals interesting details. The remaster, developed by Virtuos rather than Bethesda Game Studios directly, uses a hybrid engine approach. While the underlying gameplay still runs on the original Gamebryo engine, the visual elements have been upgraded using Unreal Engine 5. This split architecture creates new barriers for potential modders looking to make significant changes.

Still, the resourceful modding community isn’t giving up hope just yet. Early testing suggests the original Oblivion modding tools may still work to some extent, particularly for simple modifications like item additions or basic script changes. But if you’re hoping for more complex mods affecting graphics, models, or core engine functions, you’ll probably run into big hurdles because of the UE5 integration.

The original 2006 release of Oblivion built its legendary status partly on its vibrant modding scene. Thousands of mods, ranging from small tweaks to complete overhauls, have kept the game relevant for nearly two decades. Many players expected similar support for the remaster, especially given Bethesda’s history with games like Skyrim and Fallout 4, which received robust official modding tools.

This approach is a far cry from what most other studios are doing, since a lot of developers are now embracing modding to help keep their games alive longer. Titles like Baldur’s Gate 3 and various Paradox strategy games come with deep mod support and even some input from the developers. Bethesda’s hands-off approach puts Oblivion Remastered in a different bucket.

Modders gonna mod

Within hours of the remaster’s release, dedicated fans uploaded minor mods to popular sites like Nexus Mods, proving the community’s determination to enhance the game despite official limitations. While these early efforts remain relatively simple, they show the kind of passion that keeps the Elder Scrolls modding community going strong.

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