Hasbro reportedly cancels Dungeons & Dragons game from Giant Skull studio

The Stig Asmussen-led studio's D&D project is dead less than a year after being announced as a "definitive moment."

Dragon confronting adventurers on stone bridge
(Image via Wizards of the Coast)
TL;DR
  • Bloomberg's Jason Schreier reports Hasbro has canceled an unannounced D&D game at Giant Skull, the studio led by Stig Asmussen of Star Wars Jedi and God of War III fame.
  • The project was announced less than a year ago and was reportedly an action-adventure title, not a Baldur's Gate 3-style CRPG.
  • The cancellation is separate from the Invoke Studios "Warlock" project and leaves Hasbro's post-BG3 D&D game lineup looking thinner.
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Hasbro has reportedly pulled the plug on an unannounced Dungeons & Dragons video game in development at Giant Skull, the AAA studio led by Stig Asmussen.

The cancellation lands less than a year after Hasbro and Wizards of the Coast first revealed the partnership, which they hyped at the time as “a definitive moment in both companies’ gaming ambitions.” That definitive moment apparently lasted about 10 months.

NEW: Hasbro has canceled a Dungeons & Dragons game from veteran director Stig Asmussen (Star Wars, God of War) and his studio Giant Skull, less than one year after announcing it as “a definitive moment in both companies’ gaming ambitions.” www.bloomberg.com/news/article…

Jason Schreier (@jasonschreier.bsky.social) 2026-05-19T20:20:10.661Z

Giant Skull is the studio Asmussen founded after leaving Respawn Entertainment. He directed both Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, and before that worked on the God of War franchise at Sony Santa Monica, including directing God of War III. His name attached to a D&D project made the deal feel like a big one when it was announced.

The canceled project never got a title, gameplay reveal, or release window. Prior coverage suggested it would be an action-adventure game rather than a turn-based CRPG in the Baldur’s Gate 3 mold. One earlier write-up framed it as D&D’s “next big game,” teasing that the Jedi: Survivor director was steering it in a very different direction. Asmussen had reportedly even promised players would be able to “press a button to jump,” which is about as far from a tactical CRPG as it gets.

The cancellation hits at an awkward time for Hasbro. After Baldur’s Gate 3 turned into one of the most acclaimed RPGs of the decade, Larian Studios publicly moved on from the franchise, with Swen Vincke confirming no Baldur’s Gate 4 and no major DLC. That left Hasbro and Wizards leaning on new partners to keep the D&D video game pipeline alive. Giant Skull was one of the most visible names on that list.

Early-stage AAA cancellations have become increasingly common as development costs balloon and publishers reassess risk. Studios also tend to announce projects very early these days to attract talent, which means cancellations get loud headlines for games that barely existed publicly.

Neither Hasbro, Wizards of the Coast, nor Giant Skull has issued a detailed public statement on the reasons behind the cancellation. It’s unclear whether the studio faces layoffs or whether it will continue working with Hasbro in any other capacity.

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