Miyazaki says FromSoftware still plans to make single-player games

It turns out the studio hasn't traded lonely dark fantasy for lobby queues after all.

Portrait beside fantasy warrior artwork under glowing storm
(Image via FromSoftware)
TL;DR
  • Miyazaki has signaled that FromSoftware still intends to make single-player games alongside its online projects.
  • No title, franchise, platform, or release date was announced, so Elden Ring 2 and Sekiro 2 remain unconfirmed.
  • The comments follow Elden Ring Nightreign and the multiplayer-focused The Duskbloods, which had players questioning the studio's direction.
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FromSoftware president Hidetaka Miyazaki has indicated that single-player games remain part of the studio’s plans, despite its recent run of online-focused projects.

The comments follow a period where FromSoftware’s headline releases have leaned heavily on multiplayer. Elden Ring Nightreign arrived as a standalone spin-off built around short co-op expeditions, and The Duskbloods is a multiplayer-first title directed by Miyazaki himself.

That shift left plenty of players wondering whether the studio was quietly moving away from the solo campaigns that made it famous. According to Miyazaki, it isn’t.

It’s worth remembering that FromSoftware’s “single-player” games have almost always been online in some way. Summon signs, invasions, scrawled messages, bloodstains showing how a stranger died, ghostly figures running past you. All of it optional, all of it part of the identity.

The difference with Nightreign and The Duskbloods is that multiplayer sits at the center rather than around the edges. So when Miyazaki talks about single-player, he’s talking about structure, not about ripping out online features.

Nobody knows what comes next

FromSoftware regularly runs several projects at once, so multiplayer and single-player work aren’t mutually exclusive. A future solo game could be a sequel, a revival, or a brand new IP. The studio’s back catalog is far wider than Souls, covering Armored Core, King’s Field, Echo Night, Otogi, and Lost Kingdoms.

Player requests have been loud and predictable. A Sekiro follow-up using its deflection combat. More Armored Core. Something in the spirit of Bloodborne, which remains complicated because the game was made with Sony.

A large group also asked for something smaller than Elden Ring: a dense, interconnected map closer to the original Dark Souls, where areas loop back on each other and fast travel isn’t handed to you immediately.

Miyazaki’s remarks settle none of that. Single-player says nothing about map size, pace, or difficulty.

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