Bloodborne, the FromSoftware masterpiece that continues to captivate players with its unmatched gothic atmosphere and challenging gameplay, officially turned 10 yesterday.
Released exclusively for PlayStation 4 on March 24, 2015, the game quickly established itself as a standout title in the action RPG genre, earning praise for its unique vision and innovative mechanics.
Directed by Hidetaka Miyazaki, Bloodborne distinguished itself from its spiritual predecessors in the Dark Souls series with faster combat and a setting that blended Victorian aesthetics with Lovecraftian horror.
The game introduced trick weapons that could transform mid-combat and a rally system that rewarded aggressive play—features that many fans still consider revolutionary nearly a decade later.
The fictional city of Yharnam remains one of gaming’s most memorable settings, with its twisted architecture and horrifying creatures leaving a lasting impression on players.
The game’s deep lore, hidden beneath layers of environmental storytelling and cryptic NPC dialogue, continues to trigger discussion and analysis years after its release. Despite its critical acclaim and devoted fanbase, Bloodborne remains locked to its original platform, running at a sometimes choppy 30 frames per second.
This technical limitation has fueled years of speculation and hope for a remaster or PC port that would allow the game to reach its full potential.
“It’s mind-blowing that such an influential game is still stuck on PS4 with performance issues,” notes one longtime fan, expressing a sentiment shared by many in the community.
Others point out that in an era of constant remakes and remasters, Bloodborne‘s absence from modern platforms is particularly puzzling.
Why isn’t there a Bloodborne remake?
Former PlayStation executive Shuhei Yoshida recently shared his personal theory on why Sony has yet to revisit Bloodborne. In a live stream with Kinda Funny Games, he suggested that Hidetaka Miyazaki, the game’s director, may not want anyone else handling the project.
While Miyazaki is reportedly fond of Bloodborne, his packed schedule with FromSoftware’s newer titles—like Elden Ring and its upcoming expansions—likely prevents him from taking on a remaster or sequel himself.
Miyazaki has often deflected questions about Bloodborne, citing that FromSoftware doesn’t own the IP. However, he has acknowledged that the game would benefit from modern hardware.
If Yoshida’s theory holds, Sony may be respecting Miyazaki’s wishes despite owning the rights. This would explain why Bloodborne remains untouched in an era of constant remakes and re-releases. Fans hoping for a modernized version may need to be as persistent as the hunters of Yharnam themselves.