Diablo creator slams modern ARPGs for lacking strategy

Brevik thinks new games are all flash and no substance.
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(Image via Blizzard)
TL;DR
  • Diablo creator David Brevik criticizes modern ARPGs for favoring speed over strategy.
  • He argues that newer games focus too much on instant gratification and flashy combat.
  • The back-and-forth shows changing trends in game design and player preferences.

David Brevik, the mastermind behind the original Diablo games, has taken aim at the current state of action role-playing games (ARPGs). The veteran game designer argues that modern titles in the genre have sacrificed strategic depth for flashy, high-speed gameplay.

Brevik, known for his work on the critically acclaimed Diablo and Diablo II, expressed concern over the direction ARPGs have taken in recent years. He believes that newer games focus too heavily on providing players with instant gratification rather than rewarding thoughtful play.

The main issue, according to Brevik, is the shift towards rapid-fire combat and simplified mechanics. Modern ARPGs often throw hordes of enemies at players, who can dispatch them quickly with powerful abilities. This approach stands in stark contrast to the slower, more methodical gameplay of classic titles like Diablo II.

Brevik argues that this new style of play has diminished the overall gaming experience. He suggests that by prioritizing dopamine-driven mechanics, developers have moved away from the strategic combat and progression that made earlier ARPGs so engaging.

The industry veteran’s comments have kicked off conversations about the evolution of the ARPG genre. Some players agree with Brevik, lamenting the loss of tactical depth in newer titles. Others defend the faster pace, arguing that it better suits modern gaming habits and preferences.

This back-and-forth shows a broader trend in game design. As the gaming audience has grown and diversified, developers have adapted their approach. Many modern ARPGs aim to provide quick, engaging experiences that appeal to a wide range of players.

However, Brevik’s criticism raises questions about whether something valuable has been lost in this transition. The success of some recent titles that embrace a more tactical approach suggests there may still be a market for slower-paced, strategic ARPGs.

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