Capcom has reportedly shared internal player data for Resident Evil Requiem, revealing a clear pattern in how fans are using the game’s dual-perspective system.
In an interview with Denfaminicogamer, director Koshi Nakanishi and producer Masato Kumazawa revealed that around 90% of players are choosing third-person when controlling Leon S. Kennedy, while Grace Ashcroft’s sections see a much more even split, reportedly close to 60% first-person and 40% third-person.
The figures suggest players aren’t simply locking into one camera for the entire game. Instead, they are switching based on which character they are controlling and what kind of experience that character delivers.
Leon’s portions of Requiem lean heavily into action, combat awareness, and cinematic set pieces. That makes third-person a natural fit, especially given Leon’s legacy with Resident Evil 4 and the over-the-shoulder style that has defined the franchise’s modern remakes. Players want to see his melee finishers, traversal moments, and crowd-control plays, and third-person makes enemies coming from the sides far easier to track.
Grace’s campaign is built differently. Her sections are slower, more claustrophobic, and focused on vulnerability rather than spectacle. Limited ammo, tight environments, and escape sequences make first-person a stronger match for the fear factor, lining up with the design DNA of Resident Evil 7 and parts of Village.
The game itself reportedly nudges players toward those defaults, recommending first-person for Grace and third-person for Leon at the start of their respective sections.
FOV is doing some of the work
Not all of the data is about pure preference. The first-person FOV in Requiem has been a major sticking point, with players calling it too narrow and pointing out the lack of a slider. Common complaints include nausea, eye strain, and poor spatial awareness, particularly during Leon’s busier combat encounters.
That likely explains part of why Leon’s third-person numbers are so dominant. Some players aren’t picking third-person because they dislike first-person horror, they are picking it because first-person literally makes them feel sick.

