Electronic Arts CEO Andrew Wilson’s annual compensation reportedly rose by around $8m to roughly $38m, with the next Battlefield game’s performance against “all milestones” named as one factor in the decision.
The disclosure landed after layoffs that reportedly hit developers connected to Battlefield. Wilson wasn’t shown to have been paid for cutting Battlefield headcount, and executive pay targets are usually locked in months ahead of time. Still, the pairing is awkward. EA praised a project’s execution while people attached to that project were losing work.
Big CEO packages are rarely a suitcase of cash. Totals like this normally combine base salary, an annual cash bonus, stock awards, performance share units, and other benefits. The stock portion is reported at grant-date value, which can end up worth much more or much less depending on where the share price goes.
The “milestones” language also needs care. Corporate filings can use milestones to mean delivery dates, quality gates, production targets, or commercial readiness. It doesn’t automatically mean sales numbers. If the fiscal period closed before the game shipped, the achievement being credited was internal development progress, not units sold.
EA has trimmed repeatedly in recent years. It cut around 800 roles in March 2023, roughly 670 in February 2024, shut Ridgeline Games, a Seattle studio set up for Battlefield narrative work, in 2024, and made further cuts in 2025 while completing its roughly $55bn move to go private.
EA hasn’t publicly explained whether any savings from workforce reductions fed into the financial metrics used to calculate Wilson’s award.

