Geometry Dash player Doggie crashes at 97% on GRIEF for the second time

2 years and 430,000 attempts later, the last 3% still says no.

Streamer playing dark red Geometry Dash level
(Image via Doggie on Twitch)
TL;DR
  • Doggie crashed at 97% on the unverified level "GRIEF" for the second time, after roughly two years and 430,000+ attempts.
  • He already knows the ending from practice mode and has done a 20–100% run, but has never connected the level from 0%.
  • A full clear would verify GRIEF and put it in the running for Geometry Dash's hardest ranked level, pending review and list placement.
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Doggie has done it again: and by “it,” we mean almost.

The Geometry Dash player got to 97% on GRIEF before crashing, ending what would’ve been the first ever full clear of the level. It was his second failure at that exact percentage, with the previous one coming a few months earlier.

He’s been grinding the level for around two years, racking up more than 430,000 recorded attempts.

GRIEF is still unverified. No human has taken it from 0% to 100% in a single normal-mode run. Doggie’s the assigned verifier, which means his job is to prove the thing is beatable by a person and not just by a computer.

A 97% death sounds like he got caught out by something new. He didn’t.

Geometry Dash has a practice mode with checkpoints, and top players also use start positions to drop into any section they want. Doggie has practiced GRIEF to 100% and knows the ending. He’s even completed a 20-100% segment run.

The problem is connecting everything from the start without a single mistake. That’s the entire challenge.

Community trackers of his progress paint a brutal picture. Most of his attempts die inside the first 10% because the level is punishing from the opening seconds. He has passed 65% around 200 times and 75% only around 40 times. The final section starts near 88%, and this run was reportedly only the second time he has ever reached it legitimately.

So no, 430,000 attempts doesn’t mean 430,000 deep runs. The counter includes practice restarts and attempts that end after two seconds. In Geometry Dash, the number climbs fast.

The difficulty comes from timing, not just from the flashing visuals. Portals swap the icon between cube, ship, wave, and other modes while changing gravity, size, and speed. One late click or early release and the run is over. Some inputs sit in windows so tight players call them frame-perfect.

It’s muscle memory, but not pure playback. Small position differences carry over from earlier inputs, so players still read visual cues and make micro-corrections on the fly.

Could GRIEF actually become Top 1?

If Doggie lands the run, it verifies the level and opens the door to the game’s hardest-level conversation. But verification is only step one.

The run would need to be reviewed with clean footage and click audio, standards that got much stricter after several high-profile cheating scandals. Then the level needs an official rating from RobTop, and finally a placement on community lists like Pointercrate’s Demon List, where experienced players decide where it actually sits.

Until all that happens, GRIEF is a Top 1 contender, not the champion.

Doggie’s no stranger to this corner of the game. He beat Slaughterhouse legitimately and later became recognized as its first true victor after SpaceUK’s completions were thrown out for cheating.

For now, his best is still 97%, and the grind continues live in front of a very large and very stressed audience.

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