Kingdom Come: Deliverance II, the sequel to the popular medieval RPG, has hit the market with a storm of reactions. Players and critics alike are praising the game’s improvements while hotly debating its controversial save system.
At the heart of the discussion is the game’s approach to saving progress. Just like in the first installment, players need to use in-game items called “Savior Schnapps” or find a bed to save their game. This mechanic has split the community. Some argue it adds to the immersion and raises the stakes of every decision. Others find it frustrating, especially given the potential for bugs or crashes in such a large open-world game.
“It’s like playing on hardcore mode all the time,” one player commented, highlighting the tension between realism and convenience that defines much of the game’s design philosophy.
Despite the save system controversy, many reviewers note significant improvements over the original game. The combat system, once criticized for being clunky, has been refined. Players report smoother fights and more intuitive controls, though some still find group battles challenging.
Performance has also seen a boost, with many PC players impressed by the game’s optimization. However, as with many large-scale releases, some users are experiencing bugs that vary in severity.
The game’s narrative continues to emphasize historical accuracy, placing players in a detailed medieval Bohemian setting. Newcomers to the series are advised to watch recap videos to get up to speed with the story, as the sequel builds directly on the events of the first game.
Interestingly, the release has renewed discussions about game journalism ethics. The absence of reviews from certain outlets, notably Polygon, has been linked to previous conflicts with the developers over cultural representations in the game.
As players dive into this new medieval adventure, it’s clear that Kingdom Come: Deliverance II is causing as much debate as its predecessor.