Canceled Quake 4 expansion shows up on GitHub after developer finds it on a secondhand PC

Turns out gaming history is hiding on hard drives nobody bothered to wipe.

quake 4 files github
(Image via id Software)
TL;DR
  • Files from a canceled Quake 4 expansion were uploaded to GitHub in a repo named Quake_4_Alpha, including unreleased weapon assets.
  • Developer James Marshall, credited on XCOM 2, says he found the data on an unwiped hard drive inside a secondhand computer bought through Amazon.
  • The build doesn't simply launch for users, appears to be an unfinished alpha, and no rights holder has confirmed the upload was authorized.
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Files said to come from an unreleased expansion for Quake 4 have appeared on GitHub, and the story of how they got there is stranger than the files themselves.

The repository is called Quake_4_Alpha and sits under the GitHub account jmarshall23, run by developer James Marshall, who is credited on XCOM 2 and has a long history of tinkering with id Tech engines. He didn’t work on Quake 4.

He found the data on the hard drive of a secondhand computer bought through Amazon. The drive had apparently never been properly wiped.

Inside the repo is a folder named q4xbase, which suggests the project was built as an add-on package for the 2005 shooter. Sub-folders include “models/weapons,” pointing to new guns that never shipped.

What’s clear is that this isn’t a plug-and-play release. People who downloaded the files and dropped them into a Quake 4 install ran straight into an error: “ERROR: Couldn’t load default.cfg – Check your working folder.” It looks like an alpha development snapshot, not a finished expansion you can boot up and play.

Open source doesn’t mean free real estate

id Software released the id Tech 4 engine under the GPL back in 2011, which is why Doom 3-era code is legally floating around. That doesn’t cover game-specific code, maps, models, textures, audio, or tools. Those can still be fully copyrighted, canceled or not.

Quake 4 was developed mainly by Raven Software with id oversight, published by Activision, and launched in 2005 on PC and as an early Xbox 360 title. It followed Marine Corporal Matthew Kane on the Strogg homeworld and is best remembered for the Stroggification scene where Kane gets turned into a half-Strogg hybrid. Its single-player campaign got respectable reviews, but the game never matched Quake III Arena in the long run.

Very little official post-launch single-player content exists for it, which makes a late-stage canceled expansion genuinely interesting to preservationists.

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