Remedy’s FBC: Firebreak is a multiplayer shooter built for busy gamers

Parents and professionals can finally shoot supernatural entities between diaper changes and meetings.
FBC Firebreak game announce trailer illustration
(Image via Remedy Entertainment)
TL;DR
  • Remedy's "FBC: Firebreak" is a multiplayer shooter set in the Control universe but designed for adults with limited gaming time.
  • Features include adjustable mission length, no unskippable cutscenes, and the ability to pause gameplay without consequences.
  • All playable content updates will be free with no time-locked exclusives, focusing on accessibility over grinding.

Remedy Entertainment, the studio behind hits like Alan Wake and Control, has unveiled their latest project: “FBC: Firebreak.” This new multiplayer shooter is set in the Control universe but designed specifically for adults who struggle to find time for gaming due to jobs, parenting, and other real-life responsibilities.

Unlike typical multiplayer experiences that demand significant time investments, Firebreak adopts a more flexible approach. The game features Left 4 Dead-inspired progression where teams of three navigate enemy-filled sections with safe zones to regroup.

Missions can be tailored for both difficulty and length, directly affecting experience points and rewards earned. What sets Firebreak apart is its commitment to accessibility.

There are no traditional cutscenes to sit through, and players can pause without falling behind others. The game also promises to avoid the “fear of missing out” by eliminating time-locked content—all playable updates will be free, with only cosmetic items available for purchase.

“FBC: Firebreak” exists within the Control universe, featuring the Federal Bureau of Control’s dealings with supernatural phenomena, but operates as a standalone narrative. Players won’t need to play Firebreak to follow the story in future Control sequels, making it an optional but enriching part of the larger world.

Remedy is also making technical efforts to ensure the game runs on lower-spec PCs and is working toward Steam Deck verification, though there are no current plans for a Nintendo Switch 2 version.

Gaming between adulting sessions

The game’s design philosophy reflects a growing industry trend of accommodating players who have aged alongside video games but now face time constraints. With no definitive ending and an emphasis on replayability, Firebreak aims to be something players can enjoy in short bursts rather than marathon sessions.

While some fans have expressed disappointment about the three-player limit instead of the more traditional four-player co-op, many others have responded positively to Remedy’s recognition of their gaming challenges as adults.

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