Split Fiction reaches one million sales within 48 hours after launch

With another co-op classic Hazelight Studio proves that sharing truly is caring.
Split Fiction
(Image via EA)
TL;DR
  • Split Fiction sold one million copies within 48 hours of release, continuing Hazelight Studio's success in co-op gaming.
  • The game features adjustable difficulty settings and a "friend pass" system that makes it accessible to players of all skill levels.
  • Players are already calling it a Game of the Year contender, particularly praising its creative puzzles and memorable final chapter.

Hazelight Studio’s latest co-op adventure “Split Fiction” has hit an impressive milestone by selling one million copies in just 48 hours after its release. The game follows success of their previous hit “It Takes Two and continues the studio’s tradition of creating engaging cooperative experiences.

Split Fiction offers a fresh take on multiplayer gaming, allowing two players to embark on an adventure filled with puzzles and diverse challenges. What sets this game apart is its focus on accessibility, with adjustable game mechanics that cater to players of different skill levels.

Players who find certain actions difficult can use optional control adjustments to simplify input challenges.The game has been praised for striking a balance between challenge and accessibility.

While the platforming elements are reportedly more demanding than in “It Takes Two,” the game incorporates mechanics to support less experienced players. This approach has attracted both casual and hardcore gamers alike.

“The accessibility is fantastic. It’s challenging yet very forgiving, which makes it enjoyable for players of different skill levels,” one player commented. Another mentioned that they could “totally see the game winning GoTY if it continues being this good.”

Hazelight has also maintained its player-friendly “friend pass” feature, allowing two people to play together with just one copy of the game. This strategy has likely contributed to the game’s rapid adoption and popularity.

The studio, led by director Josef Fares, has built a strong reputation for delivering polished, narrative-driven co-op experiences. Their previous game “It Takes Two” won several Game of the Year awards, and Split Fiction appears to be following a similar trajectory.

Players have particularly praised the game’s creative puzzles, level design, and side stories. “Side stories are fantastic, there’s a bit less ‘playground’ content but the side stories have amazing art and really nail the feeling of adventure,” shared one enthusiast.

While some have noted that the writing contains a few clichés, this aligns with Hazelight’s focus on gameplay-driven storytelling rather than narrative complexity. The technical execution has been smooth, with few reports of bugs or performance issues at launch.

With its strong start and positive reception, Split Fiction is already being mentioned as a potential Game of the Year candidate for 2025.

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