During a recent stream, DarksydePhil deployed a remote-controlled explosive car during a Call of Duty match, drove it away from his position, then looped back a few seconds later. He spotted a stationary soldier sitting near his starting point, drove straight at it, and detonated.
That soldier was him.
The device is an RC-XD, the small bomb-on-wheels scorestreak that Treyarch introduced in the original Black Ops back in 2010 and has recycled across the series since.
When you call it in, your soldier doesn’t go anywhere. He stays right where he is, crouched and completely defenseless, while your camera moves to the car. You drive off, find a target, and boom.
Phil left his body behind, forgot it existed, found it again from the car’s camera, and treated it like an enemy.
Not his first navigation problem
Burnell has been making gameplay videos and streams for well over a decade, starting out in the fighting game scene with Street Fighter before moving into long-form playthroughs and live broadcasts.
He has picked up a reputation over the years for getting turned around in games, missing environmental cues, and blaming the controls, the camera, or the connection when a play goes wrong. Third-party compilation channels have built an entire cottage industry out of it.
Fighting games keep both players on one screen at all times. Shooters don’t. This clip is a fairly clean demonstration of the difference.

