Mina the Hollower sells 300,000 copies in just three days

Yacht Club Games proves it has more than one shovel up its sleeve.

Pixel art hero battles enemies on moonlit bridge
(Image via Yacht Club Games)
TL;DR
  • Mina the Hollower sold around 300,000 copies in its first three days on sale.
  • The launch already passes Yacht Club Games' 200,000 "good result" target and puts it in striking distance of the 500,000 "fantastic" mark.
  • Strong reviews, including a 10/10 from IGN, a $20 price, and years of Kickstarter hype helped fuel the fast start.
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Yacht Club Games’ new action-adventure Mina the Hollower has reportedly sold 300,000 copies in its first three days on sale, marking a strong commercial opening for the studio’s biggest original release since Shovel Knight.

The figure is a big deal for Yacht Club. Before launch, the developer had pointed to 200,000 copies as a solid result and 500,000 as a fantastic one. Three days in, the game has already cleared the first benchmark and is well on track for the second.

Mina the Hollower is a top-down action-adventure starring Mina, a small whiskered hero exploring a cursed gothic island. Its pixel art is built to look like a late-1990s Game Boy Color cartridge, with obvious nods to Link’s Awakening and the Oracle games, plus a darker streak borrowed from classic Castlevania.

The signature twist is the burrow mechanic, which lets Mina dive underground to dodge attacks, cross hazards, dig up secrets, and solve puzzles. It’s the move that separates the game from the long list of Zelda-likes it shares shelf space with.

Out of the shovel’s shadow

Until now, Yacht Club Games has been almost entirely defined by Shovel Knight, the 2014 indie hit that grew into a franchise of spin-offs and expansions. Mina the Hollower was the studio’s first real test of whether it could build a second hit IP, and the early numbers suggest the answer is yes.

Players have been praising the level design, soundtrack, exploration, and that burrowing mechanic, while some have grumbled about the early difficulty spike and the lack of a detailed map. None of that has slowed the sales charts.

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