Monster Hunter Wilds performance concerns emerge after Capcom lowers PC specs

Frame generation becomes the new monster to take down.
Hunter riding creature, chased by large beasts
(Image via CAPCOM)
TL;DR
  • Capcom lowered PC specs for Monster Hunter Wilds but relies heavily on frame generation for basic performance.
  • Gamers worry about poor optimization, input lag, and visual quality, especially in demanding game areas.
  • Some fans consider switching to console versions, while others remain hopeful for pre-launch improvements.

Capcom’s latest move regarding Monster Hunter Wilds has stirred up a storm in the gaming community. The company lowered the recommended PC specs for the game, which initially seemed like good news. However, a closer look at the details has raised red flags among players.

The newly released benchmarking tool for Monster Hunter Wilds has revealed some worrying trends. Despite the lowered specs, the game heavily relies on frame generation and upscaling techniques to achieve 60 FPS at 1080p resolution. This unusual approach has left many gamers scratching their heads.

Typically, frame generation is used to boost performance beyond 60 FPS in high-end setups. Its use to reach basic performance benchmarks has triggered concerns about poor optimization. Players are worried about potential input lag and visual compromises, especially in more demanding areas of the game.

The Monster Hunter community is particularly vocal about these issues. Many are drawing unfavorable comparisons to previous titles, especially Monster Hunter World. The expectation was for Wilds to build upon World’s success, not potentially take a step back in performance.

Capcom’s use of the RE Engine, known for its photorealistic visuals, adds another layer to the discussion. While the engine has produced stunning results in games like Resident Evil, it has faced challenges in larger open-world settings. This has led to speculation about how well it will handle Monster Hunter Wilds’ expansive environments.

The situation has even prompted some players to consider opting for console versions of the game to avoid potential PC performance issues. This shift in preference is significant, given the traditionally strong PC following for Monster Hunter titles.

Despite these concerns, Monster Hunter’s dedicated fanbase means the game is still likely to see strong sales. However, if the performance issues persist post-launch, it could impact critical reception and long-term player satisfaction.

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