Destiny 3 reportedly didn’t happen right after The Final Shape because it would cost too much

Turns out building a sequel to one of gaming's biggest live-service shooters isn't exactly pocket change.

Three armored warriors on alien rocky landscape
(Image via Bungie)
TL;DR
  • Jason Schreier says Bungie didn't immediately start Destiny 3 after The Final Shape because the cost of a full sequel would be enormous.
  • A new Destiny game would need to match Destiny 2's massive scope at launch while also figuring out what happens to years of player purchases and progress.
  • Destiny 3 hasn't been officially announced, and Bungie is currently focused on Destiny 2 Episodes and the delayed Marathon.
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Bloomberg reporter Jason Schreier has finally addressed the question Destiny players have been asking for two years: Why didn’t Bungie just start making Destiny 3 after The Final Shape wrapped up the Light and Darkness saga?

The answer, according to Schreier, is the same one that explains most big decisions in the games industry. Money. A new numbered Destiny sequel would require an enormous investment, and Bungie wasn’t in a position to simply greenlight one the moment The Final Shape shipped.

A lot of people have wondered why Bungie didn't immediately start working on Destiny 3 after The Final Shape two years ago. The answer (as it usually is) is how much money it would take

Jason Schreier (@jasonschreier.bsky.social) 2026-05-22T00:08:56.376Z

The Final Shape, released in June 2024, closed out a decade of storytelling involving the Traveler, the Witness, and the Guardians. Many players assumed it would be the natural launchpad for a brand-new game. Instead, Bungie kept building on Destiny 2 with its Episodes model and the upcoming Frontiers update.

Why a Destiny sequel is more expensive than most

Destiny 3 wouldn’t be a standard AAA sequel. It would need to match or beat Destiny 2‘s accumulated scope at launch, meaning new campaigns, raids, dungeons, PvP maps, social spaces, subclasses, loot systems, and the entire live-service backend that keeps the lights on.

On top of that, Bungie would have to decide what happens to years of player-owned cosmetics, weapons, armor, and expansion purchases. A reset risks alienating veterans. Carrying everything over creates massive technical headaches. Neither option is cheap.

Bungie’s situation hasn’t made the math easier. The studio went through layoffs in 2023 and 2024, and parts of its operation were absorbed deeper into Sony, which bought Bungie in 2022 for $3.6bn. Sony’s live-service ambitions have also taken hits, most notably the Concord shutdown.

Meanwhile, Bungie has poured resources into Marathon, its PvP extraction shooter, which came out in March 2026 after being delayed from its original September 2025 window.

Bungie announced the final update for Destiny 2, and a sequel doesn’t seem to be in the works.

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