Resurfaced 2009 League of Legends trailer shows Riot’s forgotten Clash of Fates era

Before Worlds, Arcane, and the global takeover, League looked like this.

Purple ogre in enchanted forest video game scene
(Image via Riot Games)
TL;DR
  • The original 2009 League of Legends gameplay trailer has resurfaced, showing early champions, the old Summoner's Rift, and the abandoned "Clash of Fates" subtitle.
  • It captures League before defined roles, polished cinematics, and modern champion designs existed, back when it was still closely tied to Warcraft III mod culture.
  • Despite humble visuals, the free-to-play model and low system requirements helped Riot's MOBA grow into one of the biggest games and esports on the planet.
Community Reactions
How do you feel about this story?
👍
0
👎
0
😂
0
😡
0
😢
0

The original 2009 gameplay trailer for League of Legends has popped back up online, showing just how far Riot Games’ MOBA has come since launch.

The clip dates back to the game’s release window in October 2009, when League was still being marketed under its now-abandoned subtitle, “Clash of Fates.” Riot quietly dropped the tagline a few years later, treating it less like a permanent name and more like an expansion-style label that never stuck.

The video features early champions like Ashe, Alistar, Ryze, Fiddlesticks, and Amumu, most of which have since been reworked, redesigned, or visually overhauled. Alistar’s Headbutt-Pulverize combo is one of the few things still recognizable in its modern form, while Ryze has been reworked so many times he’s basically the poster child for Riot’s evolving design philosophy.

The trailer also shows the original Summoner’s Rift before its 2014 visual update, complete with brighter terrain, chunkier textures, and old minion designs that look closer to a Warcraft III custom map than a modern MOBA.

Before the modern meta

The trailer also captures League before its roles were locked in. Top, jungle, mid, ADC, and support weren’t yet standardized in 2009. Lane setups were experimental, and the now-iconic bot-lane carry/support duo didn’t fully crystallize until competitive play. At launch, League shipped with just 40 champions. The roster now sits at over 160.

Compared to 2009 heavyweights like Modern Warfare 2, Assassin’s Creed II, and Uncharted 2, the trailer looks rough. But League wasn’t competing on graphics. It was competing with DotA and other Warcraft III mods, and it had two massive advantages: It was free-to-play and it ran on practically anything.

That accessibility is what let it spread through college dorms, LAN cafés, and friend groups around the world, eventually growing into the franchise that now includes Teamfight Tactics, Wild Rift, Legends of Runeterra, and the Netflix hit Arcane.

Explore More
Meet the Editor
mm
Senior Editor