Tyler1 got within one kill of a pentakill twice in the same League of Legends game. Both times, teammate MoistCr1TiKaL landed the final blow.
The two were queued together on the same team, with Charlie playing without his own stream running. That means everything we have comes from Tyler1’s broadcast, his voice comms, and his later replay review.
The first sequence ended on Shen. Tyler1 had already burned most of the champion’s health when Charlie’s damage landed last and took the kill credit. Tyler1 shouted about it, but after going back through the footage he was willing to let that one go: Charlie had genuinely chunked Shen during the fight, so the last hit looked like normal team fight chaos.
Then it happened again. Later in the same match, Tyler1 was once more one elimination away from the announcement. The remaining target was Zac. Charlie finished him. Tyler1’s second pentakill of the game disappeared into a quadra.
Charlie’s explanation was that Zac basically died on him. Tyler1 wasn’t buying it, and the replay didn’t help Charlie’s case: the footage appeared to show him dumping a full ability combo into Zac to secure the kill.
Why a pentakill is so easy to ruin
League only cares about who deals the last point of damage. You can do 95% of the work on a champion and still walk away with nothing if a teammate’s ability lands a split second earlier.
That’s why players usually stop attacking after a teammate hits a quadra kill. It’s an unwritten courtesy, not a rule. Nobody’s breaking anything by taking the last hit, and killing an enemy fast is often the better play anyway.
Losing one pentakill to a teammate is a normal League experience. Losing two to the same teammate in the same game is a lot rarer.

